- #IMPACT SOUNDS SHREDDAGE X PATCH#
- #IMPACT SOUNDS SHREDDAGE X FULL#
- #IMPACT SOUNDS SHREDDAGE X SERIES#
It allows for total customization of all articulations (mapping by velocity, keyswitch, or MIDI CC), adjustment of the live performance engine, under-the-hood engine variables, and a custom FX rack with presets built in. Users of Impact Soundworks' virtual guitars will be immediately familiar with the UI of Shreddage Bass 2. This is not just a badass bass for rock & metal music, but the premier virtual electric bass for any musical style!
#IMPACT SOUNDS SHREDDAGE X SERIES#
The instrument’s massive 4.5 octave range starts at a sub-destroying low G up to a high C#, allowing you to play or sequence any bass part you can think of.Įverything learned from the Shreddage 2 series has been applied to Shreddage Bass 2 – Impact Soundworks' most realistic performance engine, extensive tweaking options, beautiful legatos, and meticulous editing. As with Impact Soundworks´ virtual guitar instruments, each string was sampled in exhaustive detail across every fret, at multiple dynamics, and with up to 8x round robin variations per note. Shreddage Bass 2 features over 11,000+ samples recorded through a Universal Audio Solo/610 analog tubepreamp/DI box for maximum fatness, punch, and warmth.
![impact sounds shreddage x impact sounds shreddage x](https://d29rinwu2hi5i3.cloudfront.net/article_media/d0a5d7bb-d24b-4daa-958e-2e223f2fee9e/headline-shreddage-3.png)
Tony brought his massive experience and skill to recording the library from both the perspective of a performer and a producer he also brought his custom-made, one-of-a-kind handmade Muckelroy bass! Unlike the original Shreddage Bass library, Shreddage Bass 2 uses a much more versatile fingered playing style performed by master bassist, composer, and session musician Tony Dickinson.
#IMPACT SOUNDS SHREDDAGE X FULL#
Shreddage Bass 2 captures the full potential of the electric bass using a masterwork custom 6-string instrument recorded through legendary analog gear. A bass doesn’t just provide the meat and low-end of the track – it anchors and glues all other elements together, and even shine as a virtuosic solo instrument in the hands of an expert. Like I said, when it all boils down, there are really only like 12 true articulations to complete the guitar.At the foundation of any killer track is a killer bass groove.
![impact sounds shreddage x impact sounds shreddage x](https://www.arsov.net/SoundBytes/Images/2014-09/S2X-Fretboard.jpg)
Using both would cause the overlap you are talking about. Oh, I may be wrong, but I seem to remember there being patches for left hand pianists and right hand pianists.
#IMPACT SOUNDS SHREDDAGE X PATCH#
The rest are for the Shreddage Master Sforzando patch which is specifically for Sforzando. If I remember correctly, there were only 12 -15 articulations that were needed to have the entire set up. None of that is needed, since those a special articulations used to create a multitracked guitar sound, using to different amp sims. About half of the articulations are duplicates for the doubled guitar for the Shreddage Master Sforzando patch. I do remember that not all of the articulations were needed-for example, some are used for setting up a doubled guitar setting, which is a redundancy. I don't really do hard music much anymore. I know that I was able to make things work by loading the separate articulations, but I don't remember much more. Unfortunately, since I don't really use it anymore, I don't have it loaded onto my system. Is there any way you could check and see which files are included in one of your articulation presets? Maybe if I include more files, it will load properly? When I try to import that into AudioLayer, it loads a blank template. So for example, I have a folder named "Fast Palm Mute Down", and in that folder, I have a copy of "Shreddage Master Sforzando.sfz" and a folder called "Samples", which contains all of the Fast Palm Mute Down files. There's more to it than that, but those are the basics while trying to avoid being too I tried separating by file name, since I don't know which files are from overlapping articulations, and I ended up with 31 folders, named after each type of file. You tell AudioLayer how many notes and velocity levels to record, and it sends MIDI out to the app and records the result, making a sampled instrument. It can also "auto sample" other apps and make its own instruments. Both types of files can be found on the internet.ĪudioLayer can import SFZ files. Another SoundFont file format is sf2 - pretty much the same idea, but with some significant differences.
![impact sounds shreddage x impact sounds shreddage x](https://i.ytimg.com/vi/rCXFnKREzfA/maxresdefault.jpg)
![impact sounds shreddage x impact sounds shreddage x](https://cdn.rekkerd.org/wp-content/uploads/2019/12/Impact-Soundworks-Shreddage-3-Precision-FREE.jpg)
SFZ is a "SoundFont" file format that is designed to collect samples and tell a compatible app which notes and velocities they're mapped to. If you spread that same sample out over the C4-B4 keys, the app would pitch it up when you played higher keys. So, for instance, you could have a guitar playing a note C4 at one or more velocities, then map those to the C4 key and tell it which sample to play when a note is received at a certain velocity range. You can import samples to it and assign them to keys and velocities. AudioLayer is an app that lets you make instruments out of samples.